(3) Preparing for TTs
First of all I'll post here goals for this chapter :
- Not being farmed by nobody
- Have a decent production
- Research TTs
From beginning you should get as fast as you can a cranny to level 8. Why level 8? Because it'll hide 1.2k resources, that's exactly how much is maximum of your warehouse/granary. The farmers' psychology is "I get resources, I come back. I don't get any resource (that means 0|0|0|0), I'll come later, now I shouldn't waste my time for this player". The cranny will help you to stop farmers for a reasonable period, in which you can grow yourself.
After getting a L8 cranny, you should concentrate yourself for making resources. The most of gauls have a problem with crop of begin of server. This is the reason why YOU should start making cropfiels firstly, then other resources. Firstly extend all crop fields to 3, then all woodcutters,claypits to 3. Iron isn't too important right now, but you also have a L3 field.
Extend marketplace 1-2 levels. Because your crop production should be high, make offers at market : I want 2*x lumber/clay/iron and I give you x crop. They'll be very hunted, trust me. In maximum 1 hours offers will be got and resources which you miss will come double.
We continue now same strategy for L4 and L5. First extend croplands to level 4, then the all other resources to level 4. Right now you should have your cranny at level 10, your market at level 5 and have already the barracks (don't train anything) to level 1 and MB to level 5. The offer strategy should continue, this time just use more a merchant capacity (e.g. offer 200 crop and search 400 wood, instead of offer 100 crop and search 200 wood). Extend also warehouse and granary 2 levels. Now we are extending a cropfield to L5, then make a grain mill to level 1. After that we should extend all cropfields to level 5,except one which will be level 6. Marketplace should be extended 2-3 levels and make offers non-stop. You should now extend all other resources to level 5, except 1 iron mine which will be level 4.
If you are still farmed (I hope it's unsuccessfully for farmers) build second cranny to level 10. Extend all cropfields to level 6, 1 woodcutter, claypit and iron mine to level 6. From now the distraction can begin
A little revision on what you should have on village :
- Woodcutters, clay pits level 5,5,5,6
- Iron mines level 5,5,4,6
- Crop fields level 6,6,7,6 + grain mill level 2
- Main building level 5
- 2 crannies level 10 (4k resources hidden)
- Barrack level 1
- Marketplace level 7-8
* Production of village is depending If you have plus activated or not, but surely it's over 150 per hour
** Time for making this depending of your using of gold, your activity etc.
*** If you don't have all of these buildings check the guide again for see where you lost information
Our next goal is researching TTs.
Prerequisites for research: Academy level 5, Stable level 3
Prerequisites for training: Stable
Theutates Thunders are very fast and powerful cavalry units. They can carry a large amount of resources which makes them excellent raiders too.
In defence their abilities are average at best
We will make Barracks to level 3, Blacksmith to level 3, Academy to level 5 and finally Stable to level 3. If you are simmer you can also build armory, it gives you 4 points without much resources. This buildings is built only by simmers. Right now we are waiting resources. When we have enough resources we click 'Research' for TTs. After research farming can start