What is an army table?
An army table shows the best armies used at end game on this server, it helps to set a benchmark for future servers and personal goals. For an army to qualify in the table, it must be used on a World Wonder village. This does not include Building Plan villages. World Wonder armies are ranked by attack value - the data of the army represents its state upon impact; this doesn't account for any losses during the server as there is no feasible way to calculate this and they have no bearing.
Army Table - Top100
The first type of army table is the Top100. However depending on the server, this can be reduced to as little as a Top40. This table includes army attack value, wheat consumption, unit total, player name, alliance name, name of WW holder target, date the army hit, location of the army, tribe and troop types. If you don't appear in the Top100, your army was either not large enough to qualify, or it wasn't widely shared at end game.
Army Table - Top10s
The second type of army table is the Top10. Splitting the Top100 into multiple categories allows us to create smaller tables that show which players excelled in specific areas, for example - the most siege, the best of that alliance, and so on. There are 6 group categories with their respective sub-categories. In order to find out where the Top10s are generated from, take a look at the Top100 above. If you aren't in a Top10 group, you'll be able to see how close or far you were in relation to other players.
Since this server had artefacts, I have taken into account any army which had potentially queued troops using an Academic Advancement. I have not accounted for The Diet artefact, because I believe this holds the same advantage as storing in supply and defender accounts - it is merely a convenience aspect and cannot increase the potential size and speed you build the army. Artefact holders are orange in the Top100 table, and black bold below.
NB: I lost some artefact information, I'm not sure how - so we have had to base a few assumptions on word of mouth and admission of the holder.
Colour Key for Tables
Some rank numbers are now coloured to show you extra information about each army. For example the top tribe army tables allow you to see if that army was a capital or non-capital army. This helps you compare one army to another and see why/how that army came to be in that Top10. Refer to this colour key to get the most out of these tables.
These 3 tables show the biggest armies per Tribe. This suggests the top players understand their tribe very well - whether they realized that they did or not. The rank colours show if the army was made in a 15c, 9c or 6c capital, or if it was made from a non-capital with the potential of using Great Barracks and Great Stables. GB/GS armies have the potential to be 2x larger, whereas a capital army has no way to increase production so they must begin building earlier in the server to achieve the same result. This table is most relevant for any players looking to break UK army records.
These tables judge the size of the armies, but there is controversy about what counts and how you can define "the biggest" - we all judge it in a different way. The 4 categories we have are Attack Power, Wheat Consumption, Number of Units and Army:Pop Ratio. All tables apart from these 4 are calculated using Attack Power. If you want to judge armies in another way, the Top100 table at the beginning will help you do that manually.
» Attack Power is likely to make the largest impact and kill the most troops; thus increase likelihood of successful physical damage (%killed=%fired) if siege is present. This also accommodates non-siege armies which have a large attack power. For example 6 axe will eat the same wheat as 1 catapult, but have 720% more attack. You can see what troop types individual armies are made up of from the detailed Top100 table above.
» Wheat Consumption is likely to be the most difficult to feed and require the most built up capitals, supply villages, storage accounts and pushing to feed when it is in transit. A player who has to cope with large negative is also likely to be a heavy gold user or market trader and can require a more frequent activity to play the game to maintain the army's survival.
» Number of Units is likely to signify what the army was made up of in relation to Wheat Consumption. For example 3 axe eat the same amount of wheat as 1 TK. So someone with a large amount of units probably had an infantry heavy army. This particularly applies to Mace/Axe armies where a player needs 225 000 mace to achieve the same attack power as 150 000 axe. The unit number is higher, but the attack value is the same.
» Army:Pop Ratio shows how large an army was in relation to the player's population at the time it hit the World Wonder. Throughout servers, most alliances set targets for their members relating to the troop:pop ratio system. So a player with a high army:pop ratio (which excludes defence troops) has done exceptionally well for their size. NB: this is troop units, not troop consumption.
One of the key factors in creating a large army is time. There is only so much of it and it's up to you how you spend it and if you spend it wisely. Here the tables look at the Top10 players who have built the most infantry, cavalry, rams or catapults. A good end game army usually has a tribe specific balanced escort and weighted siege depending on its purpose. Remember that there is no Great Siege Workshop. The players in bold have used the Academic Advancement artefact at some stage during the server, decreasing the build time of all troops by 25-50%.
Origin/Location of the Army
These tables look at the origin of each army. Bear in mind the capital armies were built without the aid of multiple production points and the GB/GS could be built in a shorter period of time.
These tables show the armies per alliance. These are created using the Top100 only - so even if you had 15 armies from your alliance, only those in the top calibre of the server will be shown for the purpose of these tables. Depending on strategy, alliances aim to have a well calculated balance of offensive and defensive strength. Note the colours for each alliance, as they are used for a key in the next set of tables.
World Wonders & Holders
Last but not least, a group of tables from 1st-13th place showing which WWs were hit by the top armies during the course of end game. Bear in mind these are produced using data from the Top100, so smaller armies will not be shown even if they did damage - the tables show where the biggest armies were sent. The horizontal bar shows the alliance of the WW holder, and the coloured numbers indicate the alliance of the attacking player. This gives you a clear picture of where the largest armies were directed and any 'strategy' involved. Refer to the key at the beginning of the thread for alliance colours.
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Special thanks to Abyss, Dafne & Samantha78 for chasing up missing information.