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Thread: offensive romans guide

  1. #1

    Default offensive romans guide(3x)

    hello

    =>this guide is directed to highly active account(18-24hrs daily) with a moderate to high gold usage


    it is mainly for speed server(3x) but you can use it on a normal server with some modifications



    Romans have expensive and slow units, why would I want them? A good question..........

    The good thing about Romans is that their units, while expensive, are the most powerful in the game. No other race can match the raw power of roman infantry, not even with cavalry. Praetorians and Imperians are the best specialists in the game, and legionnaires are among the best generalists.

    At the start, training costs really hurt since at that moment these costs are the limiting factor for military size. Later in the game it is space efficiency that counts, meaning attack/defense power per unit of crop produced. And that is where Romans shine.
    lets start out guide then
    registeration:I usually prefer to go directly towards a new server

    register and wait for activation

    activation after 1-2 hours is usually the best

    you go some far from highly offensive tauten waiting for the 00:00 to press activate

    they are all crowded at the center fighting each other for farms and for croppers




    Here we go


    follow directly the task manager step by step

    it would be beneficial of course to activate 5% bonus for all of your 4 resources

    finish the tasks till farm or warrior

    choose farm task: build granary,warehouse,marketplace as they are the main for your npc system

    now just npc and build rally point and barracks or simply wait for resources

    donít do any single item till BP ends(excepts training some legions of course)

    before BP end with about 100 min be online

    npc and build the maximum no. of legions


    you would now have between 14-18 legions



    ==>Have some minutes before the end of the BP to look at your neighbors

    what tribe??Their population??


    my best farms early game are usually pop<35 and pop>52

    pop between 35-49 are the worst

    mostly they are actives, finished their tasks, got npcing system requirement and ready to start






    BP off and you are on



    find the nearest of your neighbors within your target pop

    romans-teutons are usually better

    not a problem to attack a Gaul with pop<30

    good raid??

    That is what we need

    go directly to your barracks and be sure to make it function well

    now just raid raid and queue orders within the barracks



    Small hint:def. and off. ranks early game can give you some idea about your neighbors activity

    high off rank have usually lost many troops

    mild def ranks is the same

    high defensive ranks usually have reinforcements

    moderate off is usually a good player(bad for you though)



    general tips:

    -Donít try to defend or counter early game

    -1hr 45min queue within your barracks=>barracks should be leveled up now

    -Be sure to get a level 3 warehouse so that you always npc good troops
    be sure that you have a good level cranny(6-10) and npc before an arriving attack so that the attacker always gets 0000

    -always send a raiding party of 5-8 legions for your previously opened farm frequently(every 40 min)

    -30 legion is good as a main attacking force to open new farms and donít forget to check their off and def ranks first





    now you are doing well: raiding and opening new farms, upgrading your barracks when there is a jam there

    after 6-9 hrs raiding you would have the following in an area of moderate farms

    70-100 legions, barracks of level 6 at least, it is all depending upon your losses, farming rate

    lets do something new

    what is the EL Prerequisites ??
    For research: Stable level 1, Academy level 5

    stable Prerequisites ??
    Prerequisites: Blacksmith level 3, Academy level 5,

    so while raiding be sure that you have your barracks queued for 3 hours

    now get a level 3 blacksmith,lvl5 academy,lvl1 stable

    check your barracks>>working good??

    get resources and search EL



    some people might say I prefer to get EI directly

    but I prefer getting scouts first as they are one of the requirements for clever raiding(checking your target farm is the other one)



    now train just 10 EL



    scout every non attacked player in your are(13*13 square)

    have a general idea about them and starting farming your new targets




    well


    we are now 10 hours from the start of raiding

    you have by now about:100-135 legion,10-20 EL,good barracks lvl,resource fields still as it is from the last task

    lets have some simming now

    upgrade your fields to 3,wheat fields to 4 at least

    be sure to have you barracks always working and not to leave any farm 40 min without being attacked

    not to say that you will have to get your rally point leveled far before from now due to max.attack no. limitations





    now just go for EI

    all Prerequisites are ok except for stable level 5

    get it, research it and lets start or new age: age of roman domination



    well it wont be that easy but it is the real start here



    start now concentrating on your new EI

    when getting 10 donít forget to get a hero


    for his points distribution I prefer 1 for attack and 4 for attack bonus

    you might want to give him all the 5 points for the attack bonus: thatís up to you and it wont make a difference

    your best farms from now on are Tetons of course

    through raiding and continuous npcing you would get a good no. of EI

    now try to use your legions against the big raiding tauten in your area to irritate them enough and make them attack you in a good raiding party(50-90 maces)

    now it is time to dodge and counter

    you can counter with your legions of course but with a non-satisfactory results

    so lets counter with EI

    just be sure that the attacking guy doesnít have some def at his village by sending a couple of EL to see

    some people don't know how to counter


    it is Pythagoras people in a triangle having an angle of 90 degree, the square(^2)of the angle opposite to the 90 degree is equal to the square of both other sides(x^2)+(y^2)


    lets have a simple look:






    what is the distance between my village and the village marked by (x)

    well it is the root of (3^2)+(1^1)

    that is nearly 3.16 field

    3.16 field travelled by mace in.16 X 60/14(mace speed per square)=132

    if his attack is arriving at 00:00

    then his troops will be back home at 132(as easy as that )




    Now what should I do??

    1-dodge his attack

    2-open an attack window against him, wait for the arrival time to be 132 and send the attack after 1 sec

    >>>>>no time to get his troops away before the attack: done>>his troops dead>>hero points for you

    continue countering this way with all Tetons in the area(21*21) until you dominate



    well that will take some time but be sure that your barracks is always working

    if the is accumulated orders(5hrs of more) just upgrade it

    don't forget to get some wheat fields up, your granary and warehouse if you want less npcing

    if raiding is good and you are doing well or if you are surrounded with guals that keep on producing phalanx you should go directly for imps


    imps although they are highly priced as a unit they will help you too much


    if you are doing ok and the account is really active, by the 3rd day raiding you will have about:

    100-150 legions

    25-40 EL

    90-160 imp

    100-175 EI

    that is a good no for now(55-65 hrs good raiding)

    crop fields almost between 6-7

    if you cannot get these nos. that fast you can add some time according to your activity, gold usage, raiding you get, no of highly off time around you(should be eliminated)

    it is time now to think about cp

    go towards academy level 10>>town hall>>warehouse capacity>>>resources>>small party

    now we have about 16 hr till the end of he party

    always be sure your barracks, stable have a good orders queued before going into another stage

    now it is time for level 10 residence,3 settlers

    always be sure that your online so that your settlers wont die from any incoming attack if still there is some

    before the party ends by 2-5 hours go directly to the academy (after getting armory built) and search the Praet


    produce at least 50 to defend your main village and 25 for the new village and then go back and start building again imps




    second village


    for me I always prefer a 15c specially if there is 2 side by side or if there is a near one with 125 oasis or even 100 with 2 50% oasis

    I cant be sure if you took a normal village that the 15c wont be taken, and if so it is a new way and a new story>>>get cata and start a small war with the stupid tauten who took it to take it back

    if you are really dominating over your area just go to getting another normal village(5 iron is preferred)

    make it defensive one and then think about another off one(better a 9c) and make your 15c your 5th village after you have well established villages with good farming and nearly no one in your 21*21 having a breath

    your 2nd village should be opened by the end of day 3 or early day 4

    when opening your new village try getting all resource tile at your first village to 7 and crop should be between 7-8 already

    your offensive rank should be top 20 if really not top 10(1-2 first ranks usually)

    well for here my guide is finished

    This should be the normal start for any player and can be used by teuton,I will try to write part 2 in 3 days about what to do next,weither sim or else, when how and why.

    hope you enjoyed it and you have found it really helpful

    >>>I am really not in a mind to find about grammatical and spelling mistakes

    regards:el prof
    [/B]

    [/SIZE]

  2. #2

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    While I don't play Travian much anymore, you have some things you could improve on.

    Grammar. Good guides can be read easily. I would advise using Capitals at the start of sentences and when using a question mark to denote a question, you only need one. Spaces after commas and semi-colons.

    Picture: Would probably be better if it was from an English server.

    Number the steps to make it easier to read.

  3. #3

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    Only thing I'd point out with your hero, is that for the first few days or so, it's more advantagous to have the points added to the hero's attacking power rather than bonus. Other than that a decent guide.
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  4. #4
    Tullia
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    Later in the game it is space efficiency that counts, meaning attack/defence power per unit of crop produced. And that is where Romans shine.
    It is where Romans shine, to an extent, but space efficiency should never really be a consideration for a truly aggressive player. Stamina, survival rate, a whole host of things.

    Also, your timings are totally off for a speed server. Activation after one to two hours will still put you very very central on a UK server, believe me. Maybe not on a exceptionally highly subscribed server[.com?] but here you will still be in the center death zone.

    You make no mention on the limitations of T3.6, other than a slight aside of "you should have levelled up your RP by now".

    Overall I don't think any of it is truly terrible advice, but I am not sure you offer anything new, and I am far from sure it would guarantee the kind of off rank you predict. And as said above, it certainly needs a lot of work on the presentation.

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    That is an Extremely Inaccurate guide for Roman Raiding. To Have 100 EI after two days of Raiding plus a few hundred other troops is amazingly Stupid especially within the Centre brawl at the start. Let alone Researching them Its a no Hoper and would take a Week to get those Kind of numbers.

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    Quote Originally Posted by starcraft View Post
    if raiding is good and you are doing well or if you are surrounded with huals that keep on producing pahalnx you should go directly for imps
    It says phalanx rather than legions
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    Tullia
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    Quote Originally Posted by Mouse-Keyboard View Post
    It says phalanx rather than legions
    Yes it does. Since that's what Gauls make At least I assume "haul" is a Gaul. It's an obvious typo.

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    I have read through the beginning and I noticed you are foreign so thank you for bringing your tactics/tips over to the UK.

  9. #9

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    Praetorians and Imperians are the best specialists in the game, and legionnaires are among the best generalists.
    imps are the weakest troops in the roman arsenal in terms of attack power produced per day.

    No true top player rates imperians.
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  10. #10

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    Quote Originally Posted by electricwolf View Post
    While I don't play Travian much anymore, you have some things you could improve on.

    Grammar. Good guides can be read easily. I would advise using Capitals at the start of sentences and when using a question mark to denote a question, you only need one. Spaces after commas and semi-colons.

    Picture: Would probably be better if it was from an English server.

    Number the steps to make it easier to read.




    some changes done

    hope it is better now

    you may want to help??

    Quote Originally Posted by Tullia View Post
    It is where Romans shine, to an extent, but space efficiency should never really be a consideration for a truly aggressive player. Stamina, survival rate, a whole host of things.

    Also, your timings are totally off for a speed server. Activation after one to two hours will still put you very very central on a UK server, believe me. Maybe not on a exceptionally highly subscribed server[.com?] but here you will still be in the center death zone.

    You make no mention on the limitations of T3.6, other than a slight aside of "you should have levelled up your RP by now".

    Overall I don't think any of it is truly terrible advice, but I am not sure you offer anything new, and I am far from sure it would guarantee the kind of off rank you predict. And as said above, it certainly needs a lot of work on the presentation.

    regarding t3.6 there is nothing to changing regarding the way you play

    only get rally point up when you reach the limit if you are getting good resources

    otherwise find newer farms without upgrade

    Quote Originally Posted by Turpinator View Post
    I have read through the beginning and I noticed you are foreign so thank you for bringing your tactics/tips over to the UK.

    np

    i want to help people

    when i started my way as a travian player guides helped me alot

    it is time now to repay the debit

    Quote Originally Posted by lionheart_007 View Post
    Only thing I'd point out with your hero, is that for the first few days or so, it's more advantagous to have the points added to the hero's attacking power rather than bonus. Other than that a decent guide.
    well

    at the start it doesnt matter much

    later it well

    thanks

    Quote Originally Posted by gowf View Post
    imps are the weakest troops in the roman arsenal in terms of attack power produced per day.

    No true top player rates imperians.

    really???

    sorry but you must have been a good farm for a long time

    hope that you understand that imp stands for imperian

    Quote Originally Posted by Tullia View Post
    It is
    Also, your timings are totally off for a speed server. Activation after one to two hours will still put you very very central on a UK server, believe me. Maybe not on a exceptionally highly subscribed server[.com?] but here you will still be in the center death zone.
    this may be a problem regarding ukx

    but when on highly active speed as comx/aez/aey/brx/rux 1-2 hours you well be on 150/100 or something

    Quote Originally Posted by Vendix V View Post
    That is an Extremely Inaccurate guide for Roman Raiding. To Have 100 EI after two days of Raiding plus a few hundred other troops is amazingly Stupid especially within the Centre brawl at the start. Let alone Researching them Its a no Hoper and would take a Week to get those Kind of numbers.
    sorry

    mistake edited

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    Quote Originally Posted by gowf View Post
    imps are the weakest troops in the roman arsenal in terms of attack power produced per day.

    No true top player rates imperians.
    What on earth are you talking about?

    With a Barracks and Great Barracks both at level 20 you can build;

    533 Imperians per 24hrs,
    640 Legionnaires per 24hrs.

    533 Imperians = 46,315 Attack power
    640 Legionnaires = 33,518 Attack power

    Please don't post completely incorrect information.

  12. #12

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    Quote Originally Posted by Singalong View Post
    What on earth are you talking about?

    With a Barracks and Great Barracks both at level 20 you can build;

    533 Imperians per 24hrs,
    640 Legionnaires per 24hrs.

    533 Imperians = 46,315 Attack power
    640 Legionnaires = 33,518 Attack power

    Please don't post completely incorrect information.
    Ah ok I forgot about this thread completely.

    Although the comment was vague, the way it was meant was that imperians are the weakest offensive infantry in all of the tribes. It it common for players to rate them over axemen or swordsmen.

    I mean, cut me some slack or use some common sense.
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  13. #13

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    Quote Originally Posted by gowf View Post
    Although the comment was vague, the way it was meant was that imperians are the weakest offensive infantry in all of the tribes. It it common for players to rate them over axemen or swordsmen.

    I mean, cut me some slack or use some common sense.
    You did say they were "the weakest troops in the roman arsenal in terms of attack power produced per day. No true top player rates Imperians."

    No mention of comparisons to other tribes. It may not be what you meant to say, but it is in actual fact what you said.
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  14. #14

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    Quote Originally Posted by v8escortmk2 View Post
    You did say they were "the weakest troops in the roman arsenal in terms of attack power produced per day. No true top player rates Imperians."

    No mention of comparisons to other tribes. It may not be what you meant to say, but it is in actual fact what you said.
    jeez, get over it, I made a mention of an overrated unit. Instead of "weaker" I wrote "weakest". Its not as if no one else has made a comment which was taken out of context or made a mistake typing. The petty replies just reinforce my mind that there are so many people who act like a dog with a bone on these forums.

    and as for the roman arsenal, it is still the weaker option compared to the EC. Also no top player DOES rate imps.
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    Did you get your mushrooms off a tree by any chance?

    All tribes attacking infantry units will be 'weaker' than their cavalry counterparts...if you are simply looking at the bare stats in the manual anyway.

    I don't think you can even attempt to cover up such a ridiculous comment. How is an imperian bad or 'weak'?

    What else do you suggest romans use as attacking infantry? I bet you'd suggest praetorians...

    Imps build slow, but all roman infantry builds slow. No other roman infantry makes as much attack power/time as the imp. This is balanced out by the roman cavalry having the option to build very quickly with the horse watering place.

    Pound for pound, no infantry unit in the game can beat it for punch.

    I'd consider myself a decent player..I do rate imps, as do plenty of top players I know.
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  16. #16

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    for someone with so much experience on the forums, I was expecting a less personal reply that yours, but ok, let me breakdown your post.

    Quote Originally Posted by commander View Post
    Did you get your mushrooms off a tree by any chance?

    Why would you resort to pointless comments like this? It serves no purpose and just aggravates feelings in what I originally thought would be a mature debate.

    All tribes attacking infantry units will be 'weaker' than their cavalry counterparts...if you are simply looking at the bare stats in the manual anyway.

    no, you are looking at this in terms of per unit inf against per unit cavalry. At NO POINT in my analysis was I comparing imperians PER UNIT. That is a functionally useless assessment in my eyes. In terms of pure attack produced per day, the gaul swordsman produces more than their haeds. Axes are about similar to TKs and Imps are far less than ECs.


    I don't think you can even attempt to cover up such a ridiculous comment. How is an imperian bad or 'weak'?

    It is weak as it is the worst offensive unit across tribes in terms of attack power produced per day.

    What else do you suggest romans use as attacking infantry? I bet you'd suggest praetorians...

    As said before, Romans have to use the imp by default as their only specific attacking infantry. But it is still the worst specialist offensive unit in ALL THREE TRIBES.

    Imps build slow, but all roman infantry builds slow. No other roman infantry makes as much attack power/time as the imp. This is balanced out by the roman cavalry having the option to build very quickly with the horse watering place.

    Please read my post above. This was NOT what I was arguing. The imp IS the best offensive infantry in the roman army. But even without the Horse trough, it was still pathetically weak compared to the EC

    Pound for pound, no infantry unit in the game can beat it for punch.

    Well this is my point. I would say that "pound for pound" is not useful or would ever be useful for top players to assessing infantry strength.

    I'd consider myself a decent player..I do rate imps, as do plenty of top players I know.

    You and others rate imperians because it is the roman offensive unit BY DEFAULT. It is still a pathetically weak infantry unit in terms of offensive power per day. A lot weaker than the roman or gaul equivalent.

    As for your decentness, Im sure this is all fine, but I would expect a decent player to assess a unit based on total offense points PER DAY/WEEK rather than "pound for pound".
    Also, just so you understand fully what I mean:

    Romans on speed, level 20 barracks/stables
    Imps - 108 seconds per imp, total 800 imps per day, 56000 attack points PER DAY
    ECs (without trough) - 198 seconds, 436.4 ECs per day, 78552 attack points PER DAY

    Teuts
    Axes - 1270 per day, 76230 attack points diem
    TKs - 77145 attack points

    Gauls
    swords - 69333 aps
    haeds - 68726 APS

    As you can clearly see, the roman imp is the WEAKEST offensive unit in the game, which was my original point. And it is clearly the weaker offensive option in the roman army, which again, was my original point. It is a clear 13000 attacking points PER DAY from its nearest rival. Ie it is 23% weaker than the nearest weaker offensive unit.

    Also not all tribes have weaker inf to cavalry, as you can see.

    nb, these figures are correct as of 3.1; if theres any changes since, then apologies for mistakes.
    Last edited by gowf; 27 Feb 2010 at 09:03 AM.
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  17. #17
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    You said "weakest unit in the roman arsenal".. NOT "weakest infantry unit in comparison to other tribes infantry units".

    So you are making stuff up, thus your arguement is invalid to the original point you actually made, since there was no original mention of axes or swords or whatever else.

    And quite clearly, the legionnaire or praetorian are weaker in terms of attack points per day...

    If you don't want people to pick apart your poor arguement, then you must specify exactly what you mean, as I don't think many people on this forum are psychics, and all it looks like now is an attempt to cover up, by saying you meant something else.
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  18. #18

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    Quote Originally Posted by commander View Post
    You said "weakest unit in the roman arsenal".. NOT "weakest infantry unit in comparison to other tribes infantry units".

    So you are making stuff up, thus your arguement is invalid to the original point you actually made, since there was no original mention of axes or swords or whatever else.

    And quite clearly, the legionnaire or praetorian are weaker in terms of attack points per day...

    If you don't want people to pick apart your poor arguement, then you must specify exactly what you mean, as I don't think many people on this forum are psychics, and all it looks like now is an attempt to cover up, by saying you meant something else.
    Why are you still flogging the same dead horse? Ive already admitted that I was mistaken in my original post, and made a public post saying so. Therefore obviously my original argument would be invalid - this is NOT a point I'm contending. As I've already admitted I was wrong, I dont really understand what it is I'm meant to be "covering".

    If you honestly think that I believe that legs or praes are better attacking units than imps, then feel free to believe that. I dont exactly need your approval. In fact, I feel sorry that you have such low expectations from other established forum members/experienced ingame players. Tbh these replies are so petty and confrontational, I dont know why I still bother posting on this section of the forums.

    Incidentally, the fact that you use "pound for pound" as a measure of how good a unit is, is very disappointing. Any top player knows the roman imp is the best unit pound for pound, but in reality the worst offensive* unit cross tribes. This was simply the point I was trying to highlight for the more beginner players. If you want to argue that, then thats fine, but if you still want to hang on to what I've said mistakenly in the first post, go for it. Just dont expect a reply.


    *just so you dont get confused again, this is the worst offensive specialist offensive unit (ie inf/cav you'd build in a hammer)
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