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Thread: How To Take Over A Village

  1. #1
    Junior Gaul Member kael101's Avatar
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    Default How To Take Over A Village

    The “How to Chief” Guide

    THE BASICS

    The Representatives
    The Romans have the Uber-eloquent senator whom can persuade the village you are attacking to drop loyalties somewhere between 20-30%
    Cost: 30750 27200 45000 37500

    The Teuton’s have the cheap as chips chief who can persuade the village you are attacking to drop loyalty somewhere between 20-30%
    Cost: 35500 26600 25000 27200

    The Gaul’s have the mega fast Chieftain who is 20% faster than the other Representatives however can only drop loyalty down by 20-25%
    Cost: 30750 45400 31000 37500

    What you can attack?
    You can attack all villages BUT the capital, Contrary to many players belief’s /hopes, the capital cannot be taken what so ever. Back in the day you could take over the capital if they had more than 4 villages however this is no longer the case!

    How can you increase your chance of taking a village?
    A town hall will increase representatives persuasion powers by 5%, This applies to each representative in a village and to all tribes, SO if you have 3 representatives in your capital and you launch while a grand ball is on you increase the chances of by 15%.
    Careful planning and preparation will also help and a dab hand at timing- This will be explored later.



    Whom you can attack
    You can attack everyone who has more than 1 village and is out of beginner’s protection. Also if you attack someone who has a higher population than you before you take their village then there is no population drop once you own that village. If you attack someone smaller than you then all buildings and fields will drop by 1 level and that just adds to the cost of the whole taking over process.
    Moral of the story: Attack the big fish
    .

    When to build a representative’s
    I personally wait until my fourth village to start building representatives and then from on only build representatives and save the settlers for the croppers because this generally means I have a healthy resource market behind me am well established within the area and am in a good to excellent alliance . In the guide I will explain attacking methods with 1 representative from 1 village up to multiple waves, so regardless of when or where you build your representative it should help.

    The Pro’s
    • Saves A LOT of time building up your own village

    • Location, Location, Location, It eliminates threats in your area or further afield, ensures your dominance within a region and shows you know how to play the game professionally

    • If a player is storing troops in a oasis and you take over the village that owns that oasis, guess what happens to the troops potential army killing

    • Taking over villages while also using other aggressive tactics can cause large player deletion making you (the little guy) bigger and stronger while also getting rid of the enemy

    The Con’s
    • Expensive and requires a lot of attention

    • Can be truly devastating time wise, resources wise and moral wise if it messes up.

    • Can make that pretty little square you’ve been making out of your villages look some what lopsided

    • Can occur the wrath of the alliance from whom you stole the village off. Village could be catted to 0 or even worse crop locked :/

    • May not be the way you would set a village out and can lead to major irritation!

  2. #2
    Junior Gaul Member kael101's Avatar
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    Preparation For One Representative

    So you have a Representative, a few troops, some cats and you have just noticed that a 15 wheater near you hasn’t been made into a capital yet and you are in need of one to store your overflowing troops. A Take over attack has to be well planned and well monitored over a few days to ensure the best results

    Here is what you must do.

    Scouting

    It sounds ridiculous but you will be surprised how many people don’t do this! You need to scout the village, the players main villages and any oasis’s attached to those villages. This is so you are aware of how many troops you will be coming up against and you can make a weighed up decision on whether the attack worth it. Scouting the oasis will allow you to see if he is storing any troops which could be made available for a quick recall or to be set to be recalled during attacks. Bear in mind however that if he has scouts he has seen you visit and will be on heightened alert about you and may try scouting back, keep your chiefs moving amongst villages so the target doesn’t know where he is or what village he belongs to. If he does scout and attack back lay low for a period until it cools off and you can attack him. Who knows he might even lose his army to your defence in which case your job is made even easier.

    Also look at any alliance members close by, how long will it take for defence to reach the target? How many troops do the alliance have close by? If players are building next to each other then chances are that they know each other and probably sit for each other so treat them as one player.

    Remember: There is no point in trying to take a village that is so well defended that you will lose all your troops to it before you can take it, remember you only have 1 representative so this is going to take multiple hits.

    Observation’s

    Look at the players growth, look at when there pop goes up there may be a pattern, For example there pop may go up extremely quickly between 14:00 AM and 15:00 AM and then be slow which means your best bet would be to start attacking them afterwards because they are less active, there may be days in where they don’t grow at all. Re-scout and cross reference your scouting reports to see if they are inactive or just building troops on that day. Sometimes catching your target off guards is the difference from gaining the village to losing your army.

    Timings

    This is probably the most essential part of take over’s and the game within itself.

    • Time how long it takes for your clearing to reach the village

    • Time how long it takes for your chief to reach the village

    • Time how long it takes for your catapults to reach the village

    And most importantly NOTE all of these timings down, either in a notebook, a piece of paper or on your computer itself. To complete this take over perfectly you will have to breath these timings.

    It may also be worth checking the timings of how long it will take for fakes to reach the targets other villages so that any defence is split however you should always expect for the village you are genuinely attacking to have a full defence. You can then figure out which attacks are to be launched in relation to there and return time and when they will arrive back as well? For example your clearing wave will be back before your catapults so you can resend your clearing while your catapults to return to ensure any defence there doesnt build up.


    Knowing your timings, the pattern and game play type of the target is essential as you only having one representative means you potentially have to repeat the attacking process 5-8 times depending on time of the day the attacks occurs and how active the player is.

  3. #3
    Junior Gaul Member kael101's Avatar
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    Preparation For More Than One Representative

    You’re a big boy now and you have got more than one representative. There’s a 900 pop village close by but you don’t want to go through all the kafuffle of re-launching representatives and re-attacking clearings, you want to do it in one big dollop.

    Here is what you must do.

    Scouting

    It sounds ridiculous but you will be surprised how many people don’t do this! You need to scout the village, the players main villages and any oasis’s attached to those villages. This is so you are aware of how many troops you will be coming up against and you can make a weighed up decision on whether the attack worth it. Scouting the oasis will allow you to see if he is storing any troops which could be made available for a quick recall or to be set to be recalled during attacks. Bear in mind however that if he has scouts he has seen you visit and will be on heightened alert about you and may try scouting back, keep your chiefs moving amongst villages so the target doesn’t know where he is or what village he belongs to. If he does scout and attack back lay low for a period until it cools off and you can attack him. Who knows he might even lose his army to your defence in which case your job is made even easier.

    Also look at any alliance members close by, how long will it take for defence to reach the target? How many troops do the alliance have close by? If players are building next to each other then chances are that they know each other and probably sit for each other so treat them as one player.

    Observation’s

    Look at the players growth, look at when there pop goes up there may be a pattern, For example there pop may go up extremely quickly between 14:00 AM and 15:00 AM and then be slow which means your best bet would be to start attacking them afterwards because they are less active, there may be days in where they don’t grow at all. Re-scout and cross reference your scouting reports to see if they are inactive or just building troops on that day. Sometimes catching your target off guards is the difference from gaining the village to losing your army.

    Timings

    This is probably the most essential part of take over’s and the game within itself.

    • Time how long it takes for your clearing to reach the village
    • Time how long it takes for all your chief’s to reach the village
    • Time how long it takes for your catapults to reach the village

    And most importantly NOTE all of these timings down, either in a notebook, a piece of paper or on your computer itself. To complete this take over perfectly you will have to breathe these timings. I use paper as it’s easier to remember, list which attacks needed to be sent in order, so if the third village is furthest away from the target then they will need to be sent before the others. We are talking seconds after each others attacks here so the likelihood of reinforcement is minimum! Make a rough plan of what time you need to be on the computer so you can come back and resend. The multiple representative attacks are very time consuming but if it pays off it will be well worth it. If you are extremely clever the target won’t even see you coming and by the time he does the village is yours. For a perfect one swift take over I recommend at least 5 representatives.

    It may also be worth checking the timings of how long it will take for fakes to reach the targets other villages so that any defence is split however you should always expect for the village you are genuinely attacking to have a full defence.

  4. #4
    Junior Gaul Member kael101's Avatar
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    How To Attack With One Representative

    So you have your shmexy scout reports from your targets villages and also have enough troops to take him out.

    This is where remembering those fun little timings comes in handy.

    First thing you do is fake any of his villages in close proximity while at the same time sending the real wave of catapults at the target village. This will allow for any defence he does have to be split and any defence calls to be split between 3 villages so there is a higher chance of your attacks making it through.

    Your Timings Should Look Like This:

    CLEARING

    Subject: Your Village attacks Target Village
    Sent: on 06/07/09 at 03:59:58 am
    Attacker ??? from the village ????

    Troops 0 0 10000 0 2000 0 0 0 0 1
    Casualties 0 0 450 0 0 90 0 0 0 0 0

    Troops 0 2000 0 0 0 0 0 0 0 0
    Casualties 0 2000 0 0 0 0 0 0 0 0

    CATAPULTS

    Subject: Your Village attacks Target Village
    Sent: on 06/07/09 at 03:59:59 am
    Attacker ??? from the village ???
    Troops 0 0 0 0 0 525 0 250 0 0
    Casualties 0 0 0 0 0 0 0 0 0 0
    Info Catapult Residence has been destroyed.

    REPRESENTATIVE

    Subject: Your Village attacks Target Village
    Sent: on 06/07/09 at 04:00:00 am
    Attacker ??? from the village ????
    Troops 0 250 0 0 0 0 0 0 1 0
    Casualties 0 0 0 0 0 0 0 0 0 0
    Info Chief Loyalty lowered from 100 to 75


    All the attacks land directly after each other within seconds, This means that getting any reinforcements to land between your clearing and your senator is extremely difficult!

    After this attack has happened however everything changes, depending on how close you are to the village it can take anywhere from 10-36 hours to take over one active village and alot of wasted troops.

    The best suggestions i can make to make this process go quicker is

    • Do A few All night Attacks- By The Time The target is awake in the morning his loyalty is on 15% and you have already resent the waves, he would be Very Lucky to get defence
    • Get an Ally with a Chief to help, get the ally to do the same as you are doing but around the time that yours are arriving at home, this way the defender would struggle to fight on two fronts and his loyalty would slip quicker. Do however be cautious! you dont want that ally taking the village so co ordinate carefully with them!
    • Wait for a few more chiefs... Which leads on to the next part of the Guide...


    After a few of these hits the village should be yours so now jump to the Aftermath section.

  5. #5
    Junior Gaul Member kael101's Avatar
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    How To Attack With Multiple Representative

    You Are The Master of the individual representative attacks but know you have taken over so many villages you have far to many chiefs than you can possibly shake a stick at And All in different villages!! So your going to have a go at taking a village in one go. + your smexy scout reports suggest that you will be on the winning side of this one.

    With this approach you have alot more to lose if it goes wrong but you gain alot more quicker if it goes well. The multiple waves will mean that the village is yours in one go and its very difficult to rebute again, these type of attacks should be a minimum of 6-8 waves of attacks, in this respect you only have to do the timings once however if the player you are attacking is experienced they may be able to tell the signs of a take over so you have to get smart.

    Send fakes to the targets major villages and keep up the attacks and slip your multiple waves in when his not looking

    OR

    Send it over night so chances are he wont be awake for when the attack lands but you will be

    The Waves Should Look Like This:

    Clear
    Cats
    Representative
    Representative
    Representative
    Representative
    Representative
    Defence


    Obviously this structure is up for changing, for example 5 waves of representatives should only be used if you are a teuton and a gaul, romans can look to have a lot less. Further more if you have grand balls this will reduce the loyalty quicker.

    BUT you must bear in mind that the loyalty decrease is completely random and also you dont know if the village you are attacking it also hosting a grand ball because that will make it harder.

    Also I like to send my defence with my last representative, just saves less timing so less work for me.

    This is what it should look like however;


    CLEARING

    Subject: Your Village attacks Target Village
    Sent: on 06/07/09 at 03:59:58 am
    Attacker ??? from the village ????

    Troops 0 0 10000 0 2000 0 0 0 0 1
    Casualties 0 0 450 0 0 90 0 0 0 0 0

    Troops 0 2000 0 0 0 0 0 0 0 0
    Casualties 0 2000 0 0 0 0 0 0 0 0

    CATAPULTS

    Subject: Your Village attacks Target Village
    Sent: on 06/07/09 at 03:59:59 am
    Attacker ??? from the village ???
    Troops 0 0 0 0 0 525 0 250 0 0
    Casualties 0 0 0 0 0 0 0 0 0 0
    Info Catapult Residence has been destroyed.

    REPRESENTATIVE

    Subject: Your Village attacks Target Village
    Sent: on 06/07/09 at 04:00:00 am
    Attacker ??? from the village ????
    Troops 0 250 0 0 0 0 0 0 1 0
    Casualties 0 0 0 0 0 0 0 0 0 0
    Info Chief Loyalty lowered from 100 to 75

    REPRESENTATIVE

    Subject: Your Village attacks Target Village
    Sent: on 06/07/09 at 04:00:01 am
    Attacker ??? from the village ???
    Troops 300 0 0 0 0 0 0 0 1 0
    Casualties 0 0 0 0 0 0 0 0 0 0
    Info Chief Loyalty lowered from 75 to 50

    REPRESENTATIVE

    ubject: Your Village attacks Target Village
    Sent: on 06/07/09 at 04:00:02 am
    Attacker ??? from the village ???
    Troops 0 0 150 0 0 0 0 0 1 0
    Casualties 0 0 0 0 0 0 0 0 0 0
    Info Chief Loyalty lowered from 50 to 20

    REPRESENTATIVE + DEFENCE

    Subject: Your Village attacks Target Village
    Sent: on 06/07/09 at 04:00:03 am
    Attacker ??? from the village ???
    Troops 0 200 0 0 0 0 0 0 1 0
    Casualties 0 0 0 0 0 0 0 0 0 0
    Info Chief The inhabitants of :pYOUR NEW VILLAGE:p have decided to join your nation


    All the attacks land directly after each other within seconds, This means that getting any reinforcements to land between your clearing and your representatives is extremely difficult!

    With this attack system you have to be careful with your timings, and making sure you send the right amount of representatives, sometimes it is pot luck but you can increase your chances of success by just doing some simple sums etc.



    Obviously for the sake of a guide this is the ideal situation you can be presented with for a village take over, if you read on to the Aftermath + Extra section we will look at things which may crop up and preventions for them as well as what to do after and players behaviour after losing a village....

  6. #6
    Junior Gaul Member kael101's Avatar
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    The Aftermath

    So You Own Your new fought over village. What do you do now? Will everything go back to normal? Or am i just going to get mashed by the previous owner?


    Your Last Senator with your defence has just landed and the village is now yours, the player was bigger than you so all buildings are exactly the same but your missing the residence, what should you do?

    BUILD IT ASAP!


    Start sending resources to your new village like mad, cram in some defence and start building youre residence urgently!


    WHY?


    Because if the person you have just attacked also has a representative he can just resend it back at you and take it off you again. The village goes up in loyalty per hour by the level of the residence

    SO

    If your residence is level 1, the village loyalty will only go up 1 an hour, that means there is a potential 30 hours where anyone could hit you with a representative and take it back. You need to get the residence up to a mimum of 10 ASAP to ensure the greatest chance of keeping the village.

    I Generally keep my defence in the new village for three weeks after the attack and put in some scouts as well. You want to make that village look as unsatisfying to the previous owner as possible! Its better in your hands than it was in theres anyway so keep hold of it now!

    If the loyalty has reached 100% and there havnt been any attacks then either the previous owner respects you for what you've done or your on his list.

    But thats a story for another day Congratulations On Your Fantastic New Village and look how many rank's you jumped in a matter of seconds.

    Start finding a new target and keep going


    FREQUENTLY ASKED QUESTIONS & SITUATIONS


    What is a Fluffer?

    A fluffer is when a capital has 3 representatives. Players will use these 3 senators to highly reduce the loyalty of a village quickly and so there are less waves, this means theres less work in terms of timings and it looks less like a take over


    A Player is being highly abusive to me after i took his village, what should i do?

    This is either one angry player who can do nothing within the game to get at you so has a rant or its DPS AKA Deleting Player Syndrome, Its when you have taken so many villages or killed a players army while taking villages so they click the delete button and throw everything left they have at you. If you have done a good job then you will be able to defend relatively easily aginst the strange attacks. Remember dont feel bad, its only a game and you are playing completely within the rules. Its only their fault that they cant play, cant keep their village and decide to throw the metaphorical dummy out of the pram. Just keep good netiquette remind the player that you are just playing the game and that they were available at the time and that its nothing personal. Or Just report them to MH with evidence.



    My representative has dissapeared, Where has he gone?

    You Lose your repesentative when you conquer a village with him


    My new residence says i have already founded all my new villages from new village but i havnt, why is this?

    The Residence keeps the previous owners other villages as still being founded from that village, So you have a few solutions
    • Hope the player deletes, freeing you up some space
    • Cat the village to 0 so its gone and frees up a space
    • Take Over the Village from one of your other villages thus freeing up a space in the new village



    Im Waiting for some timings so i can send, What can i do in the mean time?


    This is a small problem but a problem none the less, it can be rather tedious waiting to time your attacks perfectly so heres a few things i do to keep myself entertained

    • www.bbc.co.uk/iplayer - Its great for comedy and free TV stuff's just keep an eye on the clock
    • Sleep! if your doing a late night multi attack you need as much as sleep as you possibly can get, go to bed and set an alarm. Highly reccomended for people with Iphones and itouches/ A good signal in there bedroom, Not reccomended for People who share their beds and deep sleepers
    • Err Travian of course? Take the time to find some new take over villages and get your res sorted
    • www.surfthechanel.com- A website which can link you to your favourite shows on the internet, im currently half way through True blood thanks to some take overs i did on s3- Once again keep an eye on the clock!
    • Read A Book- Just dont lose yourself in it





    Apologies for the wordiness of this Guide, I couldve included pictures and actual scenarios however it over compicated it so i figured i will keep with the basics, I will hopefully start work on a "How not to have your village taken over" Guide if people like this one.

    All comments welcome



    This guide is obviously up for chaging in your own mind, if you have enough CP to take 2 villages then try using this guide as a basis for them also, This is my chosen tactic for village takeovers i know some people do it differently and see it more as an alliance effort however i think there can be to many mistakes when more people get involved IF YOU WANT SOMETHING DONE RIGHT DO IT YOURSELF

  7. #7
    SpeedRunner
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    I like it

  8. #8
    Junior Gaul Member kael101's Avatar
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    Well at least some one does

  9. #9
    Tullia
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    I've never heard the term "fluffer" before. At least not in a Travian context


    Also, the term "representative" is not used on .co.uk

  10. #10
    SpeedRunner
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    Quote Originally Posted by Tullia View Post
    I've never heard the term "fluffer" before. At least not in a Travian context
    Why what are you thinking of :laika:

  11. #11
    Junior Gaul Member kael101's Avatar
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    Quote Originally Posted by Tullia View Post
    I've never heard the term "fluffer" before. At least not in a Travian context


    Also, the term "representative" is not used on .co.uk


    Yah but i forgot the term Administrator....i will go through and change it at some point

  12. #12

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    Nice guide. One question if someone loses 3 senators etc from 1 village are the slots lost or can the 3 senators be revived/created?

  13. #13
    Junior Gaul Member kael101's Avatar
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    Quote Originally Posted by Intrepid View Post
    Nice guide. One question if someone loses 3 senators etc from 1 village are the slots lost or can the 3 senators be revived/created?


    When you say lost im assuming you mean killed oppossed to being used for a takeover?

    So lets say you have built 3 senators in your capital but your capital is attacked and all your troops die then no the slots arent lost you just have to rebuild all the senators

  14. #14
    Well-Known MemberWell-Known MemberWell-Known MemberWell-Known Member Crannys's Avatar
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    Quote Originally Posted by kael101 View Post
    When you say lost im assuming you mean killed oppossed to being used for a takeover?

    So lets say you have built 3 senators in your capital but your capital is attacked and all your troops die then no the slots arent lost you just have to rebuild all the senators
    Which costs ALOT!

  15. #15

    Smile

    cool thanks

    Refrain from quoting very big posts and over using smilies in the future please ~ ToySoldier

  16. #16

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    I'm confused as to why you would have the catas seperate from your clearing wave?
    Quote Originally Posted by Nazarath View Post
    Essence & Lau_Rargh! Own me! (And I like it)
    [00:06:26] Jamie: yes, but, as Ella just clearly said: I am too pretty
    [00:06:29] Jamie: so
    [00:06:47] Jamie: I am inferior to the majority of other males
    [00:06:50] Jamie: inc you
    [00:07:21] Lala: dont you mean superior jamie?
    [00:072] Jamie: ye that's the one

  17. #17

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    you dont have too, but it minimises the losses of the expensive cata

  18. #18

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    Im 550Pop overall, and have researched chiefs, can you tell im abit power hungry? :p

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