The “How to Chief” Guide
The Romans have the Uber-eloquent senator whom can persuade the village you are attacking to drop loyalties somewhere between 20-30%
Cost: 30750 27200 45000 37500
The Teuton’s have the cheap as chips chief who can persuade the village you are attacking to drop loyalty somewhere between 20-30%
Cost: 35500 26600 25000 27200
The Gaul’s have the mega fast Chieftain who is 20% faster than the other Representatives however can only drop loyalty down by 20-25%
Cost: 30750 45400 31000 37500
What you can attack?
You can attack all villages BUT the capital, Contrary to many players belief’s /hopes, the capital cannot be taken what so ever. Back in the day you could take over the capital if they had more than 4 villages however this is no longer the case!
How can you increase your chance of taking a village?
A town hall will increase representatives persuasion powers by 5%, This applies to each representative in a village and to all tribes, SO if you have 3 representatives in your capital and you launch while a grand ball is on you increase the chances of by 15%.
Careful planning and preparation will also help and a dab hand at timing- This will be explored later.
Whom you can attack
You can attack everyone who has more than 1 village and is out of beginner’s protection. Also if you attack someone who has a higher population than you before you take their village then there is no population drop once you own that village. If you attack someone smaller than you then all buildings and fields will drop by 1 level and that just adds to the cost of the whole taking over process.
Moral of the story: Attack the big fish.
When to build a representative’s
I personally wait until my fourth village to start building representatives and then from on only build representatives and save the settlers for the croppers because this generally means I have a healthy resource market behind me am well established within the area and am in a good to excellent alliance . In the guide I will explain attacking methods with 1 representative from 1 village up to multiple waves, so regardless of when or where you build your representative it should help.
• Saves A LOT of time building up your own village
• Location, Location, Location, It eliminates threats in your area or further afield, ensures your dominance within a region and shows you know how to play the game professionally
• If a player is storing troops in a oasis and you take over the village that owns that oasis, guess what happens to the troops potential army killing
• Taking over villages while also using other aggressive tactics can cause large player deletion making you (the little guy) bigger and stronger while also getting rid of the enemy
• Expensive and requires a lot of attention
• Can be truly devastating time wise, resources wise and moral wise if it messes up.
• Can make that pretty little square you’ve been making out of your villages look some what lopsided
• Can occur the wrath of the alliance from whom you stole the village off. Village could be catted to 0 or even worse crop locked :/
• May not be the way you would set a village out and can lead to major irritation!